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Warning! Do not sell this game! Do not sell this game as an NFT!
Plot
Mateo hear a glaber queen's call that one of her workers had gone missing. Mateo then sees a glaber with better than average vision being distracted by the volcanic area's saffron cake somewhere in the rightmost side of a volcanic area and the glaber staring at it, which Mateo thinks that the glaber got there because of the glaber having better than average vision. Now it's up to the residents of "Humetarmistan" (Eric, Yannik, Kabir, or Mateo) to leave "Humetarmistan" and to find and return the distracted glaber to the queen of the distracted glaber! But Mateo's "only one can do it, the others have to stay" policy prevents the residents of "Humetarmistan" from teamwork, so only one resident of "Humetarmistan" can do it.
Menu Controls
↕: Select
A: Accept Selection
S: Options (On the Title Screen), Go Back / Cancel Selection (Not on the Title Screen)
Gameplay Controls
↔: Horizontal Movement
↓: Slow Down, Fastfall
A: Jump
S: Primary Fire
D: Secondary Fire (Unlike primary fires, which have infinite ammo, secondary fires have finite ammo that regenerates gradually, and the player can have a maximum of 3 secondary fire ammo)
P: Pause
Playable Characters
Eric: Eric is a cool and cute male "humetarm" with "pale-orange" skin, bright-pink "spiky wings haircut" (Eric's bright-pink "spiky wings haircut" is just a hairstyle, not actual wings), blue eyes, and bright-pink forearms with white hands (Eric's bright-pink forearms with white hands can turn into bright-pink arm cannons). Eric wears a bright-pink sleeveless polo neck, white shorts with a blue belt, and bright-pink shoes with white socks. Eric's primary fire is an "energy-elemental" pink fiery plasma shot coming from one of his arm cannons. Eric's secondary fire is an "energy-elemental" pink homing ball of energy also coming from one of his arm cannons. Unlike other projectiles, Eric's pink homing balls of energy can also target Eric and heal 1 health to Eric if Eric's health isn't full and there isn't anything for Eric's pink homing balls of energy to target and harm. Unlike most projectiles, Eric's primary and secondary fire can also phase through walls, "white spikes", and "ultra steel crates" without destroying walls, "white spikes", and "ultra steel crates". With Eric having a primary fire "attack-power" of 1 (average), a primary fire "projectile speed" of 1920, a primary fire "startup delay" of 0 seconds, a primary fire "delay after firing" of 0.25 seconds, a secondary fire "attack-power" of 1, a secondary fire "projectile speed" of 1280, a secondary fire "startup delay" of 0 seconds, a secondary fire "delay after firing" of 0.25 seconds, a secondary fire "secondary fire ammo cost" of 0.75, a maximum health of 4 (average), a maximum walking speed of 320 (average), a maximum running speed of 480 (average), a jump height of 1000 (average), and a "corrosion-elemental" damage resistance of 0.5 (meaning that Eric is resistant to "corrosion-elemental" damage), Eric has average stats. Eric's health regenerates automatically, and Eric is flightless.
Yannik: Yannik is a short, freckled, and cute male "humetarm" with "pale-orange" skin, a blond spiky quiff hairstyle, blue eyes, and blue forearms with white hands (Yannik's blue forearms with white hands can turn into blue arm cannons). Yannik wears a blue sleeveless leotard, and blue shoes with white socks. Yannik's primary fire is an "electricity-elemental" blue EMP grenade coming from one of his arm cannons. Yannik's secondary fire is an "electricity-elemental" blue MIRV EMP grenade also coming from one of his arm cannons. Unlike almost all projectiles, Yannik's secondary will also split into four EMP nadelets. Yannik's primary fire and secondary fire have the slowest rate of fire. Like almost all projectiles, Yannik's primary fire and secondary fire can damage enemies but are unable to stun enemies. Unlike almost all projectiles, Yannik's primary fire and secondary fire are also affected by gravity. With Yannik having a primary fire "attack-power" of 8 (high) (because Yannik's primary fire (unlike almost all projectiles) is a grenade, Yannik's primary fire has a "preblowup lifespan" that is 2 seconds), a maximum primary fire "projectile speed" of 700 (low) (because Yannik's primary fire (unlike almost all projectiles) obeys gravity, Yannik's primary fire has a maximum "projectile bounce height" that is 800 (low)), a primary fire "startup delay" of 0 seconds, a primary fire "delay after firing" of 1 second (slowest), a secondary fire "attack-power" of 8 (high) (because Yannik's secondary fire (unlike almost all projectiles) is a grenade, Yannik's secondary fire has a "preblowup lifespan" that is 2 seconds), a maximum secondary fire "projectile speed" of 700 (low) (because Yannik's secondary fire (unlike almost all projectiles) obeys gravity, Yannik's secondary fire has a maximum "projectile bounce height" that is 800 (low)), a secondary fire "startup delay" of 0 seconds, a secondary fire "delay after firing" of 1 second (slowest), a secondary fire "secondary fire ammo cost" of 1.5 (Yannik's secondary fire (unlike almost all projectiles) can can split into four EMP nadelets, each nadelet having a "attack-power" of 8 (high), a maximum "projectile speed" of 700 (low), and a maximum "projectile bounce height" of 400 (low)), a maximum health of 2 (low), a maximum walking speed of 240 (low), a maximum running speed of 400 (low), a jump height of 975 (low), and a "corrosion-elemental" damage resistance of 0.5 (meaning that Yannik is resistant to "corrosion-elemental" damage), Yannik is "punch-packing", but fragile and slow. Yannik's secondary fire ammo regenerates faster, and Yannik is flightless. Yannik is also Eric's brother.
Kabir: Kabir is a timid and cute male "humetarm" with "pale-brown" skin, dark-blue eyes, and green forearms with white hands (Kabir's green forearms with white hands cannot turn into arm cannons). Kabir wears a green dastār, a green short-sleeved polo neck, green pants with a dark-blue belt, green shoes with white socks, a kara on his left wrist, and a kirpan in his left hand. Kabir's primary fire is a "physical-elemental" crescent of wind coming from his kirpan. Kabir's secondary fire is the same as his primary fire, but four more times and at a faster rate. Unlike most projectiles, Kabir's primary and secondary fire can also phase through walls, "white spikes", and "ultra steel crates" without destroying walls, "white spikes", and "ultra steel crates". Kabir is a "Humetarm Heterodox Sikh" ("Humetarm Heterodox Sikhs" are "humetarms" that practice "Humetarm Heterodox Sikhism" ("Humetarm Heterodox Sikhism" is a sect of sikhism for "humetarms" that makes all sikh practices optional). "Humetarm Heterodox Sikhs" are not considered to be devout Sikhs.). With Kabir having a primary fire "attack-power" of 0.5 (low), a primary fire "projectile speed" of 1920, a primary fire "startup delay" of 0.0625 seconds, a primary fire "delay after firing" of 0.1875 seconds, a secondary fire "attack-power" of 0.5, a secondary fire "projectile speed" of 1280, a secondary fire "startup delay" of 0.0625 seconds, a secondary fire "delay after firing" of 0.0625 seconds (fastest), a secondary fire "secondary fire ammo cost" of 1, a maximum health of 3 (low), a maximum walking speed of 500 (high), a maximum running speed of 500 (high), a jump height of 1100 (high) (because Kabir (unlike other playable characters) can fly, Kabir can fly for 1 second and Kabir has a maximum flight speed that is 600), and a "corrosion-elemental" damage resistance of 0 (Kabir is not resistant to "corrosion-elemental" damage), Kabir is agile, but fragile and weak. Unlike other playable characters, Kabir can fly for a few seconds by creating a tornado around himself and spinning himself inside the tornado. Oh, and because Kabir is a "humetarm", Kabir lacks a beard (or any kind of facial hair). Kabir is also Eric's brother and Yannik's brother.
Mateo: Mateo is a tall, cool, beautiful, and clever male "humetarm" with "pale-orange" skin, and white forearms with white hands (Mateo's white forearms with white hands can turn into white arm cannons). Mateo wears a purple bandana with white dots, goggles with dark-blue lenses and dark-blue straps and white rims, a purple polo neck with rolled up sleeves, dark-blue bib-overalls with a purple belt with a white wrench, and purple boots with white laces. Mateo's primary fire is an "energy-elemental" purple plasma shot (that is smaller than Eric's pink fiery plasma shot) coming from one of his arm cannons. Mateo's primary fire also has the fastest rate of fire. Mateo's secondary fire is an "elctricity-elemental" purple EMP grenade coming from one of his arm cannons. Unlike almost all projectiles, and like Yannik's primary fire and secondary fire, Mateo's secondary fire is affected by gravity. Unlike almost all projectiles and unlike Yannik's primary fire and secondary fire, Mateo's secondary fire can stun enemies for 3 seconds. Mateo's secondary fire also has the slowest rate of fire. With Mateo having a primary fire "attack-power" of 0.125 (low), a primary fire "projectile speed" of 1920, a primary fire "startup delay" of 0 seconds, a primary fire "delay after firing" of 0.0625 seconds (fastest), a secondary fire "attack-power" of 0.5 (low) (because Mateo's secondary fire (unlike almost all projectiles) is a grenade, Mateo's secondary fire has a "preblowup lifespan" that is 2 seconds), a maximum secondary fire "projectile speed" of 700 (low) (because Mateo's secondary fire (unlike almost all projectiles) obeys gravity, Mateo's secondary fire has a maximum "projectile bounce height" that is 800 (low)), a secondary fire "startup delay" of 0 seconds, a secondary fire "delay after firing" of 1 second (slowest), a secondary fire "secondary fire ammo cost" of 2, a maximum health of 5 (high), a maximum walking speed of 160 (low), a maximum running speed of 320 (low), a jump height of 800 (low), and a "corrosion-elemental" damage resistance of 0.5 (meaning that Mateo is resistant to "corrosion-elemental" damage), Mateo is durable, but weak and slow. Unlike other playable characters, Mateo carries a purple ballistic shield in one of his hands that protects him from green slimes and small plasma shots. Mateo's secondary fire ammo regenerates faster, and Mateo is flightless. Mateo is also the single father of Eric, Yannik, and Kabir, which Mateo created artifically, asexually, and magically. Mateo was also created artifically and magically by a "hu-alien" that Mateo was named after. Mateo also created "Humetarm Heterodox Sikhism", "Humetarmistan", and the "only one can do it, the others have to stay" policy, and Mateo is the dictator of "Humetarmistan".
Gameplay
"Eric & Yannik 5" is a platformer with three levels. The first level is a grassland with green terrain and cyan skies. The second level is a desert with yellow terrain and cyan skies. The third level is a volcanic area with maroon terrain and "dark-pink" skies. To beat a level, the player must reach the rightmost side of the level. When the player dies, the player restarts from the beginning of the level at full health and with all secondary fire ammo lost. The player has infinite lives and there are no checkpoints.
HUD
The HUD of this game appears in the gameplay of this game and shows how much health (represented by crimson hearts) and secondary fire ammo (represented by light-blue eight-pointed stars) the player has.
Enemies and Bosses
Green Slime: Green slimes are small, weak, and plentiful enemies. Green slimes can cause "corrosion-elemental" damage on wooden crates and any playable character by touching them, but when doing so, green slimes will do "selfharm-elemental" damage to themselves. Green slimes have a maximum health of 1, a maximum speed of 160, and an "attack-power" that is the same as the current health of the green slime.
Big Green Slime: Big green slimes are big enemies only appearing in the second level. A big green slime has more health than a normally-sized green slime. Just like a normally-sized green slime, big green slimes can cause "corrosion-elemental" damage on wooden crates and any playable character by touching them, but when doing so, big green slimes will do "selfharm-elemental" damage to themselves. Big green slimes have a maximum health of 4, a maximum speed of 160, and an "attack-power" that is the same as the current health of the big green slime.
Plasma Snotter: Plasma snotters are small and weak "four-legged pig-like pink cannon" enemies only appearing in the second and third levels. A plasma snotter has as much health as a normally-sized green slime. If the player gets too close to a plasma snotter, the plasma snotter will "sneeze" an "energy-elemental" pink plasma "snot" (that is smaller than Eric's pink fiery plasma shot and as big as Mateo's purple plasma shot) coming from its nose. Plasma snotters have a maximum health of 1 and a maximum speed of 160, and the plasma snot of the plasma snotter has a speed of 960, an "attack-power" of 0.25, and a "startup delay" of 0.25 seconds.
Plasma Pigasnotter: Plasma pigasnotters are small and weak "four-legged pig-like pink cannon" enemies like plasma snotters, but unlike plasma snotters, plasma pigasnotters have white bird wings that let the plasma pigasnotter fly. Also, unlike plasma snotters, plasma pigasnotters can only move vertically. Plasma pigasnotters only appear in the second and third levels. A plasma pigasnotter has as much health as a normally-sized green slime and a plasma snotter. If the player gets too close to a plasma pigasnotter, the plasma pigasnotter will "sneeze" an "energy-elemental" pink plasma "snot" (that is smaller than Eric's pink fiery plasma shot and as big as Mateo's purple plasma shot) coming from its nose. Plasma pigasnotters have a maximum health of 1 and a maximum speed of 160, and the plasma snot of the plasma pigasnotter has a speed of 960, an "attack-power" of 0.25, and a "startup delay" of 0.25 seconds.
Big Plasma Snotter: BBig plasma snotters are big "four-legged pig-like pink cannon" enemies only appearing in the third level. A big plasma snotter has more health than a normally-sized plasma snotter and as much health as a big green slime. If the player gets too close to a big plasma snotter, the big plasma snotter will "sneeze" an "energy-elemental" pink plasma "snot" (that is as big as Eric's pink fiery plasma shot but not as fiery as Eric's pink fiery plasma shot). Unlike most projectiles, the big plasma snotter's pink plasma "snot" (that is as big as Eric's pink fiery plasma shot but not as fiery as Eric's pink fiery plasma shot) can also phase through walls, "white spikes", and "ultra steel crates" without destroying walls, "white spikes", and "ultra steel crates". Big plasma snotters have a maximum health of 4 and a maximum speed of 160, and the plasma snot of the Big plasma snotter has a speed of 960, an "attack-power" of 1, and a "startup delay" of 0.25 seconds.
Objects
Wooden Crate: A "pale-brown" wooden crate. The bigger the wooden crate, the more durable the wooden crate is. Wooden crates can do "crate-elemental" damage on enemies and the player by landing on them, but when doing so, wooden crates will do "selfharm-elemental" damage to themselves. Wooden crates have an "attack-power" that is the same as the current health of the wooden crate. Wooden crates are immune to "crate-elemental" damage. Usually, wooden crates contain nothing, but some wooden crates contain a "health heart".
Health Heart: "Health hearts" are crimson hearts that can heal 1 health to the player when collected by the player. "Health hearts" only come out some wooden crates.
White spikes: "White spikes" do "spike-elemental" damage to the player when the player steps on it. "White spikes" have an "attack-power" of 1 and "White spikes" are indestructible.
Spring ball: "Spring balls" are white balls with a green arrow. When the player steps on a "Spring ball", the player will bounce off the "Spring ball" and jump very high. "Spring balls" only appear in the second level.
Saffron Lava: "Saffron lava" only appears in the third level. "Saffron lava" can cause "fire-elemental" damage (that is high enough to instantly destroy on enemies and any playable character when they step on it, but is not infinite) on enemies and any playable character when they step on it. "Saffron lava" has an "attack-power" of 6 and "Saffron lava" is indestructible.
Ultra Steel Crate: "Ultra steel crates" are gray metallic crates only appearing in the third level. "Ultra steel crates" are like wooden crates, but unlike wooden crates, "ultra steel crates" are indestructible to anything, and "ultra steel crates" can cause infinite "crate-elemental" damage on enemies and the player by landing on them, instantly destroying them. "Ultra steel crates" has an "attack-power" of infinity.
Other Characters
Glaber: Glabers are bipedal "naked mole-rats" with "pale-orange" skin. One of these rodents (specifically, the one with better than average vision) got distracted by the volcanic area's saffron cake somewhere in the rightmost side of a volcanic area and is staring at it.