Mateo

Note: This contains info that describes how the character is in "Eric & Yannik 5" (after "Eric & Yannik 5" got updated to version 4.1.0.2). For an older version (that only describes how the character was in "Eric & Yannik X" and "Eric & Yannik 5" (before "Eric & Yannik 5" got updated to version 4.1.0.2)), go here.

Mateo is one of the playable characters of "Eric & Yannik 5", along with Eric, Yannik, and Kabir.

Mateo is a tall (Mateo's slightly taller torso makes Mateo slightly taller than Kabir), cool, beautiful, and clever male "humetarm" with "pale-orange" fleshy human skin, and "dark-grayish-purplish-blue" metallic forearms with "dark-grayish-purplish-blue" hands (Mateo's "dark-grayish-purplish-blue" metallic forearms with "dark-grayish-purplish-blue" hands can turn into "dark-grayish-purplish-blue" metallic arm cannons). Mateo wears a purple bandana with white dots, goggles with purple lenses and "dark-grayish-purplish-blue" straps and white rims, a purple polo neck with rolled up sleeves, "dark-grayish-purplish-blue" bib-overalls with a purple belt with a white wrench, and "dark-grayish-purplish-blue" boots with purple laces. Mateo's primary fire is an "energy-elemental" purple plasma shot (that is smaller than Eric's pink fiery plasma shot) coming from one of his arm cannons. Mateo's primary fire also has the fastest rate of fire. Mateo's secondary fire is an "elctricity-elemental" purple EMP grenade coming from one of his arm cannons. Unlike almost all projectiles, and like Yannik's primary fire and secondary fire, Mateo's secondary fire is affected by gravity. Unlike almost all projectiles and unlike Yannik's primary fire and secondary fire, Mateo's secondary fire can stun enemies for 3 seconds. Mateo's secondary fire also has the slowest rate of fire. Unlike almost all projectiles, before Mateo's secondary fire becomes "electricity-elemental", Mateo's secondary fire starts out "light-elemental" (which has an attack power of infinite, "light-elemental" attacks can only hurt dark-purple onibi, and everything else is immune to "light-elemental" attacks) when first fired, then shortly become "lastpreblow-elemental" (which has an attack power of 0.5, "lastpreblow-elemental" attacks can only hurt saffron slimes, and everything else is immune to "lastpreblow-elemental" attacks), and then become "electricity-elemental" (which the secondary fire has an attack power of 8) while blowing up. While Mateo has infinite primary fire ammo, Mateo's secondary fire ammo is limited, but Mateo's secondary fire ammo regenerates gradually, and Mateo can have a maximum of 3 secondary fire ammo. However, dark-purple onibi can drain Mateo's secondary fire ammo. With Mateo having a primary fire "attack-power" of 0.125 (low), a primary fire "projectile speed" of 1920, a primary fire "startup delay" of 0 seconds, a primary fire "delay after firing" of 0.0625 seconds (fastest), a secondary fire "attack-power" of 0.5 (low) (because Mateo's secondary fire (unlike almost all projectiles) is a grenade, Mateo's secondary fire has a "preblowup lifespan" that is 2 seconds), a maximum secondary fire "projectile speed" of 700 (low) (because Mateo's secondary fire (unlike almost all projectiles) obeys gravity, Mateo's secondary fire has a maximum "projectile bounce height" that is 800 (low)), a secondary fire "startup delay" of 0 seconds, a secondary fire "delay after firing" of 1 second (slowest), a secondary fire "secondary fire ammo cost" of 2, a maximum health of 5 (high), a maximum walking speed of 160 (low), a maximum running speed of 320 (low), a jump height of 800 (low), an "energy-elemental" damage resistance of 0 (meaning that Mateo isn't resistant to "energy-elemental" damage), an "electricity-elemental" damage resistance of 1 (meaning that Mateo is so resistant to "electricity-elemental" damage that Mateo is immune to "electricity-elemental" damage), a "physical-elemental" damage resistance of 0 (meaning that Mateo isn't resistant to "physical-elemental" damage), a "corrosion-elemental" damage resistance of 0.5 (meaning that Mateo is resistant to "corrosion-elemental" damage), a "fhloufflyy-elemental" damage resistance of 1 (meaning that Mateo is so resistant to "fhloufflyy-elemental" damage that Mateo is immune to "fhloufflyy-elemental" damage), a "fire-elemental" damage resistance of 0 (meaning that Mateo isn't resistant to "fire-elemental" damage), an "lastpreblow-elemental" damage resistance of 1 (meaning that Mateo is so resistant to "lastpreblow-elemental" damage that Mateo is immune to "lastpreblow-elemental" damage), a "darkness-elemental" damage resistance of 0 (meaning that Mateo isn't resistant to "darkness-elemental" damage), an "light-elemental" damage resistance of 1 (meaning that Mateo is so resistant to "light-elemental" damage that Mateo is immune to "light-elemental" damage), a "crate-elemental" damage resistance of 0 (meaning that Mateo isn't resistant to "crate-elemental" damage), and a "spike-elemental" damage resistance of 0 (meaning that Mateo isn't resistant to "spike-elemental" damage), Mateo is durable, but weak and slow. Unlike other playable characters, Mateo carries a purple metallic ballistic shield in one of his hands that protects him from green slimes and small plasma shots, but partially protects him from saffron slimes, and doesn't protect him from dark-purple onibi, saffron onibi, and bigger plasma shots. Mateo's secondary fire ammo regenerates faster, and Mateo is flightless. Mateo is immune to "electricity-elemental" damage caused by his secondary fire, and Mateo is resistant to "corrosion-elemental" damage caused by (for example) green slimes (green slimes cause "corrosion-elemental" damage with their touch, but when doing so, green slimes will do "fhloufflyy-elemental" self-damage to themselves), but Mateo isn't resistant to "energy-elemental" damage caused by (for example) plasma snotters (Plasma snotters are "four-legged pig-like pink metallic cannons" that can "sneeze" an "energy-elemental" pink plasma "snot" (that is smaller than Eric's pink fiery plasma shot and as big as Mateo's purple plasma shot). Plasma snotters cause "energy-elemental" damage with their pink plasma "snot".) and plasma pigasnotters (Plasma pigasnotters are small and weak "four-legged pig-like pink metallic cannons" like plasma snotters, but unlike plasma snotters, plasma pigasnotters have white bird wings that let the plasma pigasnotter fly. Also, unlike plasma snotters, plasma pigasnotters can only move vertically.), Mateo isn't resistant to "fire-elemental" damage caused by "saffron lava", saffron slimes, and saffron onibi (saffron slimes and saffron onibi cause "fire-elemental" damage with their touch, but when doing so, saffron slimes and saffron onibi will do "fhloufflyy-elemental" self-damage to themselves), Mateo isn't resistant to "darkness-elemental" damage caused by dark-purple onibi (dark-purple onibi cause "darkness-elemental" damage with their touch, but when doing so, dark-purple onibi will do "fhloufflyy-elemental" self-damage to themselves), Mateo isn't resistant to "crate-elemental" damage caused by wooden crates and "ultra steel crates" (wooden crates and "ultra steel crates" cause "crate-elemental" damage by landing, but when wooden crates do it, wooden crates will do "fhloufflyy-elemental" self-damage to themselves), and Mateo isn't resistant to "spike-elemental" damage caused by "white spikes". Mateo can also heal 1 health by using a "health heart" ("Health hearts" are crimson hearts that can heal 1 health when used. "Health hearts" only come out some wooden crates.). Mateo's primary fire can hurt (for example) green slimes, wooden crates, plasma snotters, and dark-purple onibi, but "white spikes", "saffron lava", "ultra steel crates", saffron slimes, and saffron onibi are immune to Mateo's primary fire. Mateo's secondary fire can hurt (for example) green slimes, wooden crates, plasma snotters, saffron slimes, and dark-purple onibi, but "white spikes", "saffron lava", "ultra steel crates", and saffron onibi are immune to Mateo's secondary fire. Mateo can also step on "Spring balls" ("Spring balls" are white balls with a green arrow.) to bounce off and jump very high with a jump height of 1350. Mateo is designed to be of Spanish ethicity, Mateo's pronouns are he/him, Mateo is irreligious, Mateo is aroace, Mateo is a celibate, and Mateo is one of the adventurers of "Humetarmistan" along with Eric, Yannik, and Kabir (Eric is designed to be 12 years old or younger (meaning that Eric can be as old as a preteen), and Yannik and Kabir are designed to be younger than Eric), but Mateo is not childless. Mateo is also the single father of Eric, Yannik, and Kabir, which Mateo created asexually using some pieces of metal from the forearms of the corpses of Mateo that Mateo left behind before reviving himself after Mateo killed himself and the liverwurst from the liver of the corpses of Mateo that Mateo left behind before reviving himself after Mateo killed himself, due to Mateo being lonely after Mateo created "Humetarmistan" after Mateo killed the "hu-alien" that created Mateo. Mateo was also created by a "hu-alien" that Mateo was named after. Mateo was created with some pieces of metal and with the liverwurst made from the livers of the corpses of the other "hu-aliens" that were murdered by the "hu-alien" that created Mateo. The "hu-alien" that created Mateo also murdered Mateo with a corrosive gas chamber, but Mateo revived himself and Mateo killed the "hu-alien" that created Mateo. Mateo also created "Humetarm Heterodox Sikhism", "Humetarmistan", and the "one adventurer at a time" policy (the "one adventurer at a time" policy prevents the adventurers of "Humetarmistan" from teamwork, and the "one adventurer at a time" policy was created due to Mateo not having enough time to make the technology needed to make the teamwork between the adventurers of "Humetarmistan" possible), and Mateo is the dictator of "Humetarmistan", but Mateo is willing to temporarily give his dictator privileges to his children when Mateo is adventuring. Unlike the other adventurers of "Humetarmistan", who all don't talk, Mateo is the most talkative adventurer of "Humetarmistan", who tells the plot of "Eric & Yannik 5" in the intro of "Eric & Yannik 5", but Mateo doesn't talk anywhere else in "Eric & Yannik 5".

In "Eric & Yannik 5", Mateo is one of the adventurers of "Humetarmistan" that has to to leave "Humetarmistan" and to find and return a distracted glaber (Glabers are bipedal "naked mole-rats" with "pale-orange" fleshy skin. These rodents are the natives of "Glaberia" ("Humetarmistan" and "Glaberia" are seperate). These rodents normally have poor vision, but one of them (specifically, the one with better than average vision) got distracted by the volcanic area's (the volcanic area has maroon terrain and "dark-pink" skies and the volcanic area does not take place in "Humetarmistan" and "Glaberia") saffron cake (saffron cake is a big two-layered cake made of "saffron lava") somewhere in the rightmost side of a volcanic area and is staring at it.) to the queen of the distracted glaber, after the glaber got distracted by a volcanic area's (the volcanic area has maroon terrain and "dark-pink" skies and the volcanic area does not take place in "Humetarmistan" and "Glaberia") saffron cake (saffron cake is a big two-layered cake made of "saffron lava") somewhere in the rightmost side of a volcanic area and is staring at it. However, before Mateo goes to the volcanic area, Mateo has to go to a grassland of "Glaberia" (the grassland of "Glaberia" has green terrain and cyan skies) and a desert of "Glaberia" (the desert of "Glaberia" has yellow terrain and cyan skies).

Mateo's quotes

In the intro of "Eric & Yannik 5":

Mateo in earlier versions of "Eric & Yannik 5" (the earlier versions that came after "Eric & Yannik 5" got updated to version 4.1.0.2 but before "Eric & Yannik 5" got updated to version 4.1.3)

Before "Eric & Yannik 5" got updated to version 4.1.2.1, "fhloufflyy-elemental" damage was known as "selfharm-elemental" damage.

Before "Eric & Yannik 5" got updated to version 4.1.2, in the intro of "Eric & Yannik 5", instead of saying "I think that the glaber got there because of the glaber having better than average vision.", Mateo said "I thinks that the glaber got there because of the glaber having better than average vision.", and Mateo didn't say "I created the "one adventurer at a time" policy because I'm not having enough time to make the technology needed to make the teamwork between the adventurers of "Humetarmistan" possible.".

Before "Eric & Yannik 5" got updated to version 4.1.1.2 and after "Eric & Yannik 5" got updated to version 4.1.1, "darkness-elemental" damage was known as "onibi-elemental" damage and saffron onibi caused "onibi-elemental" damage rather than "fire-elemental" damage, "lastpreblow-elemental" damage was known as "antisaffronslime-elemental" damage, and "light-elemental" damage was known as "antidarkpurpleonibi-elemental" damage.

Before "Eric & Yannik 5" got updated to version 4.1.1, "darkness-elemental" damage was known as "darkpurpleonibi-elemental" damage.

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